Flex and Air in the Trenches
Published October 30th, 2009 Under Flex | Leave a Comment
Scott Delap shares his experience creating a lobby interface for an online game using Flex&Air. He details on related technologies used, available tooling and frameworks pros&cons, remoting options, unit, functional and load testing approach used.
http://www.infoq.com/presentations/Flex-Air-in-the-Trenches-Scott-Delap